In addition to the previous mobs the area will be filled with Corrupted Abysmal Knight|Abysmal Knight and Bloody Knight. Here Heinrich will again have a discussion with Varmundt and a portal will open in the west.
Go into the north portal to enter the 1st Floor of Old Glast Heim. If any of the party members are dead when the MVP dies, then they won't receive the kill count and are unable to receive any items from Varmundt. Upon defeating the MVP, each party member should speak with Varmundt and collect 1 Temporal Crystal and 1 Coagulated Spell. Hell's Judgement has a long cast bar before happening and can be blocked by Safety Wall but not Pneuma Medusa Card, Evil Druid Card) and Silence]]-immunity (e.g. The players should bring Stone-immunity (e.g. Once she disappears the first MVP Root of Corruption will spawn. Here you will again find Himelmez chatting with Varmundt and Heinrich. Once enough mobs have been defeated head to the central north area of the map. The north area of the map is filled with Corrupted Palace Guard and Wandering Archer. Cloaking, Camouflage) won't trigger the spawn. If a player comes within 3 cells of the body, it triggers a mob of Maggot to spawn. On the eastern side there are Decomposed Bodies laid on the floor as traps. Again, only the party leader needs to speak with the NPC to open the portal in the North-east area. Similar to the west side, the party needs to clear sufficient number of mobs to activate the survivor NPC Holgren the Destroyer /navi glast_01 292 145 which is located up the eastern stairs. Once leader chats with the survivor, a portal will open to the east. The rest of the party can head over to central hall. At this point only party leader needs to go to the southwest corner of the map and chat with survivor Altar Boy Domun /navi glast_01 17 51. They also have the chance to drop Coagulated Spell, which can be used for enchanting Temporal Boots (see below). All monsters inside the instance are stronger and have higher HP than their normal counterparts. Once enough mobs have been killed an announcement will be made to find any survivors. You will have to clear the Grand Chamberlain in Pain, Corrupted Steward, and Corrupted Monk that spawn there.
Head into the portal and cross over to the west side. After the two disappear a portal will open to the west /navi gl_k 96 80. Heinrich and Varmundt will ask the player to help in finding any survivors that might need help. After a few minutes Heinrich will kill all the monsters. After their conversation, Corrupted Abysmal Knight and Suffering Khalitzburg will spawn. A cutscene will trigger between Heinrich and Himelmez. The party leader should head north after talking to Varmundt and speak to Heinrich /navi gl_k 149 100. He will tell you about an incoming invasion lead by a valkyrie named Himmelmez. The party leader will speak to Varmundt /navi gl_k 149 41. Once inside you will spawn in the 2nd Floor of Old Glastheim. After the dungeon is created, talk to Hugin again to enter Old Glast Heim (Alternatively you can just type in game chat, select Old Glast Heim, Generate the Instance if you are Party Leader, and Enter). With 1 or more players in your party, the party leader must speak to Hugin in /navi glast_01 204 273 and choose "Generate Time Gap". Speak to Hugin in /navi glast_01 204 273 and agree to help him research the time gap.